Wednesday, 11 May 2011

Wow, how time flies!

Just realised that it's been a while since my last post.  Have been super busy with sorting out the first half of operation 'Carboot Courtyard', which is to be West Cornwall games Club's big summer game.  The idea came from Martin, the bastard, I didn't know they could do that, Smith, after he decided that in order to properly satisfy his inner nerd we should reduce down 63 miles of Operation Market Garden ( Holland - September 1944) into a 16 foot by 8 foot table for his birthday at the end of July.

Having agreed to this extreme idea, it was tasked to me to do the following:

Build the board!   Aaarrrggghhhhh!!!!!

I must say that at this point I decided that I needed help (fellow builders, NOT Psychological).  I recruited Big Al and Smiffee to assist.  So over Easter weekend we started with 16 linear feet of hedges and a few old woods that needed some repairs.

So we set to task turning this:

Into this:

Amazingly, we managed this over the long Easter weekend.  Fuelled by wine and pizza we pulled 14 hour days, but what a result.

We have taken the board to Swmee (Shepton Mallet) and to Legionary (Exeter) and at both shows it has been well received.

Oh, forgot to mention the 2 platoons of Waffen SS (52 figures) that I had to build in a day, then get painted in 2 days for the shows.

That "Smiffee" What a bastard!

So that's half the board, next up is Nijmegen and Arnham, both with rivers and bigger bridges.

A final massive thankyou has to go to Big Al for scratch building Veghel bridge the same weekend, that man is a P-card dynamo.

Veghel Bridge:

Lucky dice

Gonks

Saturday, 19 March 2011

Doing a little bit to help out!

All the club subs from next weeks club meeting will be going to Shelterbox in Helston, Cornwall to help with their efforts in Japan. I would like to ask all members of West Cornwall Games Club to attend next week so that we can raise just a few quid to help out. We will obviously accept additional donations.


The Japanese authorities have officially accepted the offer of assistance from this little known Cornish charity. Shelterbox are often the first oversea's aid to reach natural disasters around the globe.  They can pack and dispatch up to 1000 boxes per day from their Helston site, and they have teams of trained operatives ready to drop everything and go to these disaster area's.
It would be great if other games clubs and/or individuals would follow this and do similar.


God bless to the people of Japan, in their time of need


Neil

Wednesday, 2 March 2011

Sleeping Gods highlights

Hi all, for those who missed this excellent weekend, here is a short video which captures the highlights.

Huge thanks have to go to Richard for being head honcho on this one and to my other fellow (dis) organisers, Dan and Dave.  A gooid laugh had by all, and without doubt one of the best campaigns by far.

Finally, it has to be said that the quote of the weekend must go to Smiffee when he uttered this brilliance " I didn't know they could do that" shortly after getting his caster ass kicked for the 2nd time.  He later went on to win the award for most caster deaths.

Well, enjoy the video.

http://www.youtube.com/watch?v=kZ67WQtFHqA



Neil

Wednesday, 9 February 2011

Ferryhead

Hi all,  well as some may know I am attending the upcoming Warmachine campaign weekend at Triple helix wargames, which is being run by the legion of snake eyes.  Having been talked into becoming a member (curse my inability to say 'NO') of said club, I have also taken on the task of building a themed board for the event.

It all started with an idea to make a dock / harbour for my club, so that we could use it for warmachine and various other games.  I just so happened to mention this to my fellow Legion member Dan, and he suggested that I build the board.  So that was about 2 weeks ago, and so far I am just under half way through this mamoth task.

To drive my enthusiasm a bit further I thought I'd post up some pics of the board so far:


First building on the first harbour pier, the flooring is all cast from a custom mold that I made.


Top down view of the water section, showing recessed steps at the back and the side of the slipway.


View accross the harbour towards the first building

 The first pier, showing the building in the background with the harbour gallows on the end of the pier section.

I still have a lot to do, and I will work on the detailing of these parts also, like bollards and rope along the edge of the piers, well we wouldn't want any Jacks falling the 6 1/2 inches into the murky depths below (or would we?).

Well, watch this space for updates on this project and with a bit of luck I'll get it finished on time.

Lucky dice

Neil

Tuesday, 8 February 2011

PAW 2011 - Show report

Hi all, well what a weekend.  Two drives to Plymouth and back at 87 miles each way, phew i'm knackered. 


The show was very well attended with slightly more visitors on the saturday than the Sunday, but generally there was a constant stream of enthusiasts throughout both days.

The show hosted several tournaments including 40k and Flames of War, which all seamed very active.  The main hall was full of demo games, with trade stands around the sides.  The traders all reported a good return on there investments of time and energy, and I certainly noticed plenty of trade occuring.

I was there in my capacity as a GCN rep, and we had the GCN stand with us, which helps to draw folks closer to see what we're up to.  This year we were demoing the Relics system by Tor Gaming, and I must say that it was very well received.  Most folks liked its quirky design and figures.  We ran over 20 demo's throughout the two days, ranging from short games for a couple of 6 year olds right up to 3 way games for the veterans.  I must thank Smiffee for all his help in running the table whilst I was off  networking and securing support for The Cornwall Gaming Expo, in October this year (more on this soon).

I managed to sign up another new club for the GCN and a potential disabled wargames club in Plymouth, which I have offered my assistance with.  I also completed the paper work for Cornwall Miniature Wargames Association, who joined the ranks of the GCN late last year.

So all in all, the show was a great success, and here is some pics to prove it:

 Main hall with Demo games

 A very ammusing Monty python quest for the holy grail game in Lego

 A fantastic Warhammer fantasy game from Cross swords club

 Another fun game, entitled "Eat Hitler".  This game found the players trying to eat German soldiers with dynosaurs!

Mid way through a demo game of Relics, with some Varriers lurking in the undergrowth.

Lucky dice

Neil

Sunday, 30 January 2011

Relics demo board

Thought I would post up some pictures of my latest project.  As you will be aware by now the GCN has a play test and demonstration agreement with Tor Gaming Ltd for their new game Relics.

As I have my first show demo coming up next week at Plymouth, I have needed to get my 2x2 demo board ready, so here it is:





Thursday, 6 January 2011

Battle report - Mosh Pit

Hi all,  Just got in from a club night and had a great game tonight.

We played warmahordes, with myself(Cryx), Dan using his Retribution, and Adam played his Legion of everblight.

We used the scenario Moshpit, as it can be a 3 way game, we rolled off to take corners on the board and laid out a large hill centrally to act as the pit.  Dan won the toss and promptly ran like stink towards the hill, using his jacks abilities to gain additional speed.  I responded likewise by running everything except Skarlock, who walked up behind my stitchthralls and murdered one for ritual sacrifice.  It then fell to Adam who did similar.

Round 2 found Dan getting two jacks into the moshpit, this was not going to be easy.  I then ran one of my deathrippers up onto the hill also, so at least the moshpit would be contested.  I activated Skarre and arced backlash onto one of his jacks, followed by blood rain, which missed and scattered by 1" onto the intended target plus the neighbouring jack - Bonus!  No damage as it was half strength, but at least they were both now covered in a nice layer of acid.  The rest of my turn was just moving through some woods to ready the advance up the hill with my troops.  Adam also advanced, ready to strike.

Round 3 came as a bit of a suprise.  Dan decided wisely, not to try to slam my deathripper off the hill, which, if succesful would of won him the game.  This was wise move because he was 1/4 inch out of range.  He did however charge the ripper and do considerable damage, including crippling the arcnode.  Dan moved his other jack out of the moshpit, and into a retaliative position, so he could exploit Adams army, as it advanced past him.  Dan then put covering fire right in front of my advance.

I activated Skarre, having rolled up an additional 6 focus thanks to another round of ritual sacrifice.  She popped her feat for five wounds, cast dark guidance.  My second ripper ran up onto the hill.  I then walked my bane thralls into combat with his jack, with one of them falling prey to the covering fire, five attacked and four hit, but with weapon master P+S 16(skarre's feat) things would not go well for that jack, even though I forgot to include the dark shroud modifier, they still pummelled the Jack to pieces. That left the hill to me and the game came to an end.

We played on as we did not have enough time to start another game, and in the end me and Adam pretty much slaughtered Dans Retribution army, with the final blow coming from a deathripper slammed his caster into a wall.

All in all and very fun game, and I look forward to the next time.

Lucky dice

Neil